For more information about the blackjack game and rules, Wikipedia's article is a nice place to start. The solution contains five components: BlackJack - GUI application; Common - Common classes, enums and interfaces used by the framework; Game - Component that takes care of blackjack game logic; Player - Very simple computer. Day20 JS: javascript 使用Chrome Console撰寫 22 Mar 2019 寫javascript時,我們常使用Google Chrome網頁瀏覽器進行測試。 在Google Chrome網頁上按右鍵 - 檢查,再點選Console即可。 接下來我們要在Google Chrome上尋找prototype內的函式。一起來試試看吧! Read the Article →. A basic Blackjack example in Python 3. GitHub Gist: instantly share code, notes, and snippets.

Github Pages Javascript

Blackjack
Minecraft javascript github
/*Object Oriented Blackjack
A Game has: Players
Dealer
Deck
A Player / Dealer has: Score
Cards
A Score has: Game Logic
Current Score
A Deck has: Cards
*/
function Game() {
this.currentTurnIndex = 0;
this.deck = new Deck();
}
function Deck() {
this.cards = [];
this.cardsDrawn = 0;
var suits = ['spades', 'diamonds', 'hearts', 'clubs'];
var names = ['ace', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'jack', 'queen', 'king'];
for (var suit in suits) {
for (var name in names) {
this.cards.push(new Card(names[name], suits[suit]));
}
}
}
Deck.prototype.getCard = function () {
if (this.cards.length this.cardsDrawn) {
return null;
} //case: check if all cards drawn
var random = Math.floor(Math.random() * (this.cards.length - this.cardsDrawn));
var temp = this.cards[random];
//swap chosen card with card last in array
this.cards[random] = this.cards[this.cards.length - this.cardsDrawn - 1];
this.cards[this.cards.length - this.cardsDrawn - 1] = temp;
this.cardsDrawn++;
return temp;
};
function Card(name, suit) {
this.name = name;
this.suit = suit;
}
Card.prototype.image = function () {
return 'http://www.jonarnaldo.com/sandbox/deck_images/' + name + '_of_' + suit + '.png';
};
Card.prototype.value = function () {
if (this.name 'jack' 'queen' 'king') {
return [10];
} else if (this.name 'ace') {
return [1, 11];
} else {
return parseInt(this.name, 10);
}
};
function Player() {
//this.name;
this.cards = [];
}
Player.prototype.addCard = function () {
this.cards.push(deck.getCard());
};
Player.prototype.score = function () {
var score = 0;
var aces = [];
for (var i = 0; i < this.cards.length; i++) {
var value = this.cards[i].value() // value array ex.[10]
if (value.length 1) {
score += value[0];
} else {
aces.push(value);
}
}
for (var j = 0; j < aces.length; j++) {
if (score + aces[j].value[1] <= 21) {
score + aces[j].value[1];
} else {
score + aces[j].value[0];
}
}
return score;
};
var deck = new Deck();
var player1 = new Player();
$('#getCard').click(function () {
player1.addCard();
var cardName = player1.cards[player1.cards.length-1].name;
var cardSuit = player1.cards[player1.cards.length-1].suit;
$('#table').append(cardName + cardSuit);
});

commented Jun 13, 2017

My coding bootcamp is making me code a Blackjack Hand Calculator. I have to turn it in soon. I'm failing. JavaScipt is fking me.

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Github pages javascript
RouletteGame.java
Github

Javascript Blackjack Github Examples

importjava.util.Random;
importjava.util.Scanner;
publicclassRouletteGame
{
publicstaticvoidmain(String[] args)
{
Scanner keyboard =newScanner(System.in);
Random generator =newRandom();
double total =500;
double amount;
int choice, win =0, lose =0, spin =0;
int number;
int rouletteNum;
int result;
char response ='y';
int resultArr[] =newint[36];
while (response 'y' response 'Y'&& total <=0)
{
System.out.print('Enter your bet amount: ');
amount = keyboard.nextDouble();
System.out.print('0 - Evenn1 - Oddn2 - Numbern');
choice =-1;
while (choice <0 choice >2)
{
System.out.print('Place your bet on: ');
choice = keyboard.nextInt();
}
number =0;
if (choice 2)
{
while (number <1 number >36)
{
System.out.print('Place your bet on number(1-36): ');
number = keyboard.nextInt();
}
}
rouletteNum = generator.nextInt(37);
spin++;
System.out.println('Roulette number: '+ rouletteNum);
if (choice 2)
{
if (rouletteNum number)
result =35;
else
result =0;
}
else
{
if (rouletteNum 0 rouletteNum %2!= choice)
result =0;
else
result =1;
}
//Print out game result, win/lose amount
if (result >0)
{
System.out.println('Congratulatons!!! You win!');
System.out.printf('You have won $%.2f n', result * amount);
System.out.printf('Here's your money back: $%.2f n',
(result +1) * amount);
total = (result +1) * amount + total;
win ++;
resultArr[rouletteNum]++;
}
else
{
System.out.println('You lose. Better luck next time!');
System.out.printf('You have lost $%.2f n',
(result +1) * amount);
total = total - (result +1) * (amount);
lose ++;
resultArr[rouletteNum]++;
if (total <=0) {
break;
}
}
//Ask for another game
for (int totals=1; totals<36; totals++) {
if( resultArr[totals] >0 ) {
System.out.println('The number '+ totals +' won '+ resultArr[totals] +' times.');
}
}
System.out.println('You hayve $'+ total +' remaining.' );
System.out.println('You have won '+ win +' games.');
System.out.println('You have lost '+ lose +' games.');
System.out.println('The wheel has been spun '+ spin +' times.');
System.out.print('nWould you like to play another game? (y/n) ');
response = keyboard.next().charAt(0);
}
}
}

Javascript Blackjack Github Tutorial

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